Home Posts tagged "Game Capture"
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AVerMedia ExtremeCap U3: Review, Walkthrough & Quality Comparisons

AVerMedia sent me one of their new ExtremeCap U3 capture units, which promises 1080p60 H.264 and uncompressed capture options for under $200. I’ve spent the past month putting it through its paces. Check out the video coverage:    

 
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1080p 60fps Capture for Xbox One & Playstation 4

Published on October 31, 2013, by in Gaming, Tech.

Arthur asked me about 1080p capture for next-gen systems. Right after that I got a bunch of new Twitter followers. So it seems like people are interested. I figured I’d refresh my memory and throw up a list in an hour or so. Nope. Two days later, I have discovered that it’s pretty difficult to

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Microsoft Demands Rights That We Can’t Give

Published on October 28, 2013, by in Gaming, Tech.

Microsoft is updating their Terms of Use for Xbox Live. Normally I would barely notice, let alone write anything about it – but I was struck by the oddness of part of it: …you grant Microsoft and its affiliates, resellers, distributors, service providers, partners, and suppliers (each, a “Microsoft party”) the following permissions: Microsoft parties

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Game Streaming Rules | Extra Life

With Extra Life coming up and copyright robots running wild, I thought I’d put together a list of links to the rules governing the streaming of different games. I’m not a lawyer, so none of this constitutes legal advice – but as I read the law and recent rulings, game streaming is illegal unless rights are

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Xbox One & Playstation 4 Capture Features Compared

So at this point we’ve got a pretty decent idea of how we’ll be able to capture the next-gen consoles. It’s kind of hard to keep track of though – that’s where this chart comes in! Below are details on capture options for both platforms. These are what will be available at launch, with notes

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Xbox One Capture: Good News and Guarded Optimism

Published on August 1, 2013, by in Gaming, Tech.

Today Polygon reported that the Xbox One will support external video capture. While this is consistent with Microsoft’s ongoing messaging regarding capture – that it’ll work “the same as on the 360” – it’s got a lot more weight to it coming from Microsoft Game Studios VP Phil Spencer. I finally believe that this might

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Criminalizing Gameplay Capture Hurts Everyone

Published on July 2, 2013, by in Featured, Gaming, Tech.

Since E3 we’ve been talking a lot about what the gameplay capture landscape will look like when the new consoles launch this fall – specifically, whether or not we’ll be able to capture using anything besides Sony’s or Microsoft’s built-in tools. This centers around HDCP – High-bandwidth Digital Content Protection – and whether or not

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It’s the End of Game Capture As We Know It

How’s that for a clickbait headline, huh? Sadly, it’s also pretty much true. Yesterday both Sony and Microsoft held their E3 press conferences. I won’t bore you with the details, but there were big screens, lots of games, and less dubstep than one might expect. But we also finally got a look at the PS4

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Matrox Monarch: Specs and Details from NAB 2013

I’ve been yelling a lot about the Matrox Monarch since it popped up at IBC last fall: a stand-alone H.264 streaming/capture device that has no competition, but does have tons of uses in production. It was officially unveiled this past Monday at the NAB 2013 show in Las Vegas. Conveniently, I was also in Las

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Matrox Monarch Unveiled!

  It actually exists! And looks cool! Matrox issued a press release today, firming up details on the Monarch: From any HDMI input source such as a camera or switcher, Matrox Monarch HD generates an H.264-encoded stream compliant with RTSP or RTMP protocol. While encoding the video at bitrates suitable for live streaming, Matrox Monarch

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