Home Archive for category "Distribution" (Page 2)
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Matrox Monarch: Specs and Details from NAB 2013

I’ve been yelling a lot about the Matrox Monarch since it popped up at IBC last fall: a stand-alone H.264 streaming/capture device that has no competition, but does have tons of uses in production. It was officially unveiled this past Monday at the NAB 2013 show in Las Vegas. Conveniently, I was also in Las

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Want Video From The PlayStation 4? Ask Sony

All the #PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game. #GDC — Greg Miller (@GameOverGreggy) March 27, 2013   On the gaming side, the above isn’t big news, beyond the obvious advantage that we won’t have 600 different streaming/sharing implementations done by 600 different devs.

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Broadcasting with BitTorrent Live

This week BitTorrent announced the open beta of BitTorrent Live, a new(ish) peer-to-peer protocol for live streaming. In their own words: BitTorrent Live is a peer-to-peer live streaming protocol. It’s based on the principles of the BitTorrent protocol. And it’s designed to make real-time reporting, and open expression accessible to all. BitTorrent Live eliminates bandwidth,

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ProRes Output from Adobe Premiere Pro or Avid Media Composer – on Windows!

Just caught wind (via FreshDV) of a free little program with big features: namely, it can encode to ProRes on Windows. Sure, you could use ffmpeg standalone or with a frameserver, but that’s a lot of hoops to jump through. What we really need is something simple enough that any editor can handle it. Meet

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Amazon’s Elastic Transcoder: Clearing the Cloud Confusion

“Should we do it in the cloud?” I get this question a lot. And with good reason – cloud computing has turned massive computational tasks into simple clicks on an interface or calls to an API. So when you’re building out a data management infrastructure, you absolutely need to ask this question. Last week Amazon

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Legally Using Twitter in Broadcasting

A very important legal opinion was just handed down in a case regarding use of Twitter images by mainstream media: basically, that posting an image to Twitter doesn’t grant the world a license to use it as they see fit. This shouldn’t come as a surprise to anyone. I mean, just making something publicly available

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QuickTime is Not a Codec: The Basics of Media Files

If one more person answers “What codec is it?” with “Quicktime,” I’m going to lose my shit. QuickTime is not a codec. QuickTime has never been a codec. Seriously guys, it’s 2012. We have fifty new cameras released every month, all of which shoot to a myriad of file-based formats. Get your shit together and stop

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Did Call of Duty’s YouTube Streaming Break Already?

As probably all gamers know, Call of Duty: Black Ops 2 releases on 11/13/2012. Here in America, that’s tomorrow; elsewhere in the world, that’s today. Since I’m interesting in their crazy new built-in streaming features, I went looking around YouTube for some streams from people who already got the game. Well, I found some. None

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Matrox Monarch Connections: There Are Only Two

Matrox has a Connections view of the Monarch on their Press site, that wasn’t available back when it was announced at IBC. I’ve previously speculated on what connections it would have; if this mockup is accurate, looks like I’m going to be disappointed. Now clearly this is a render and not a photo of the

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Halo 4 Is For eSports…Except When It’s Not

Forbes has an interesting little interview with 343’s Kevin Franklin, talking about Halo 4’s potential for the eSports world. Honestly, there’s very little of substance in this “exclusive interview” – basically, Halo 4 has some multiplayer modes, they’d be good for eSports, and MLG Dallas will be featuring Halo 4. Of course, what isn’t mentioned is

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